private void OnGUI() { var e = UnityEngine.Event.current; if (e.type != EventType.keyDown) { return; } if (e.command) { switch (e.keyCode) { case KeyCode.LeftArrow: // Command + LeftArrow break; default: return; } } else { switch (e.keyCode) { case KeyCode.RightArrow: // RightArrow break; default: return; } } // Remember to repaint if need refresh window after clicking shortcut Repaint(); }
[Unity] Editor Window – Keyboard Event
1. Do it in OnGUI()
2. Using Event.current
3. Remember to call Repaint() if need refresh window after clicking shortcut
2. Using Event.current
3. Remember to call Repaint() if need refresh window after clicking shortcut