Overview
1. Create => Sprite Atlas
2. Editor Settings => Sprite Packer Mode = Always Enabled
3. SpriteAtlas GetSprite API
Simple Sprite Atlas Loader
1. Create => Sprite Atlas
建立完成後可以直接拖曳單張或整個資料夾進去
2. Editor Settings => Sprite Packer Mode = Always Enabled
如果要預覽打包結果的話,要去 Editor Settings 下把設定打開
3. SpriteAtlas GetSprite API
利用 GetSprites 取出來的順序會是依照打包順序
若是順序不如預期就需要再依名稱排序一下
using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.U2D; public class SpritePackerLoader : MonoBehaviour { [SerializeField] private SpriteAtlas m_atlas; [SerializeField] private SpriteRenderer m_renderer; private List<Sprite> m_sprites; void Start() { var sprites = new Sprite[m_atlas.spriteCount]; m_atlas.GetSprites(sprites); m_sprites = sprites.ToList(); m_renderer.sprite = m_sprites.First(); } void OnGUI() { if (GUILayout.Button("Next Sprite")) { m_renderer.sprite = m_sprites.CircularNext(m_renderer.sprite); } } }需要 ContainerExtension 的朋友請至這裡: