[Unity] 腳本模板(一)、修改Unity預設模板



Overview

1. 找到預設的 Templates
2. 更改或建立你自己的 Template
3. 重新啟動 Unity


Unity 預設產生的 C# Behaviour Script
總是會帶有附註姐的 Start 和 Update 函式
不想每次都要重複做修改和刪除的動作
我們可以自訂想要的 Templates

1. 找到預設的 Templates

Mac:
/Applications/Unity/Unity.app/Contents/Resources/ScriptTemplates/

Windows:
C:/Program Files (x86)/Unity/Editor/Data/Resources/ScriptTemplates

2. 更改或建立你自己的 Template

目前使用 JavaScript 來開發的應該是少數
所以我是直接把 JavaScript 的 Template 直接改成自己的
另外號碼越低的會排越上面
所以想要排最上面的話,要把原本的 81 號 C# Script 改成 82
自己的 C# Script 使用 81

[Unity] Script Templates

比方說加上自己的 MIT License

//
// Copyright (C) 2017 Scissor Lee
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//

using UnityEngine;

public class #SCRIPTNAME#
{
}
3. 重新啟動 Unity

可以看到剛剛建立的 Template 出現了!

[Unity] Script Templates




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